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Megaman x8 codes code#
This experimental code is for Megaman X6 (I say this because even though it works fine for me, someone has told me they're having an issue with it that I have not been able to reproduce). If you use it with the max charge to buster, you'll auto-fire a huge stream of buster shots (could cause a little slowdown).
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The no shot limit should be combined with either the rapid fire code or the max charge to buster. Do press select if you're in a stage other than where the codes send you, or the game will mess up. Note: To use, hold select at the stage select screen until the stage loads. *Continue Point Modifier (Stages with a * have a continue point, and if this isn't on when checkpoints are modded past certain values, the game will mess up) Do not press it if anywhere but where the code should send you, or the game may mess up.Ġ1 Bass/Treble's Room 03 Green Devil's Room For the intro/Zero Nightmare/Dynamo/High Max/Gate/Sigma stages, you should be able to hold select until the stage starts without any problem. Note: Hold select during (not before) the stage intro (where it shows you a picture of the boss) screen until the the stage starts. If you're just going to the beginning of a stage (or fighting Dynamo), you can simply press select when you're selecting your character/armor.
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Do not press it if anywhere but where the code should send you, or the game may mess up. Note: Unless you're going to one of the Sigma stages, hold select during the stage intro screen until the the stage starts (doing it before will result in the game slowing to a crawl or crashing). This also happens when checkpoint modding some of the stages in MMX6. I have no idea why this is, even though I'm using the right values. Unfortunately, when checkpoint modding some of the stages, the stage graphics get messed up, but are otherwise fine. It's not quite the same as his though, because it's a 16 bit code (some of the stages have a 2nd part) that uses a joker command and has a checkpoint modifier. In this post are some stage/checkpoint modifier codes for Megaman X5, X6, and Megaman 8 for the Playstation.įor the stage/checkpoint modifier for Megaman X5, I didn't know this was already done by Floydfan until I was checking to see if my MMX4 codes were listed. I decided to just make a thread and put codes in it, rather than starting a bunch of new threads for just a handful of codes.
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